webgl is doing a little trolling
I got some intel from my fixers that WebGL is acting like a spoiled fag and I can only agree. This project was originally supposed to be browser-only but it only seems that this will cause further problems with the project and I will not tolerate that, since the game experience will be basically unique for every browser and I absolutely can not stand that fact.
Builds of the game made after today will be available only in Windows format, MacOS format, and of course - some fucked up Linux format that is available for just 0.12% of the distros out there.(Couldn't miss out on this one for the certified neckbeard I am.)
I just hope that it will somehow work across all the platforms, so that Todd Howards can just observe and envy my just-works game.
The only thing that will probably suck will be downloading new game builds, since I don't want to create some kind of game launcher that will automatically update all my projects, because it seems kinda useless to me now. + We already gotta deal with the Epic Games dramaqueen, so there's that.
thx, cya.
Steel Nemesis
Action filled endless top down shooter game inspired by the "Space Invaders" concept.
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